
Per Aspera
Client
Tlön Industries
Services
UI - UX - Tech Art - Graphic Design - Marketing Assets
Year
2020
When I join Tlön Industries as their UI Designer I had the challenge to complete in 4 months their user interface and finish some of the finals assets needed to the launch of the game, Per Aspera.
Later I was in charge of continue the design of additional UI for the game post launch. Some of my task in the studio were:
- Analyses player feedbacks. Iterate with Art director and colleagues possible solutions and fixes.
- Design icons, logos, screen, widgets, tooltips, etc.
- Design assets and content for marketing and branding of future expansions/dlc.









Per Aspera
Client
Tlön Industries
Services
UI - UX - Tech Art - Graphic Design - Marketing Assets
Year
2020
When I join Tlön Industries as their UI Designer I had the challenge to complete in 4 months their user interface and finish some of the finals assets needed to the launch of the game, Per Aspera.
Later I was in charge of continue the design of additional UI for the game post launch. Some of my task in the studio were:
- Analyses player feedbacks. Iterate with Art director and colleagues possible solutions and fixes.
- Design icons, logos, screen, widgets, tooltips, etc.
- Design assets and content for marketing and branding of future expansions/dlc.









Per Aspera
Client
Tlön Industries
Services
UI - UX - Tech Art - Graphic Design - Marketing Assets
Year
2020
When I join Tlön Industries as their UI Designer I had the challenge to complete in 4 months their user interface and finish some of the finals assets needed to the launch of the game, Per Aspera.
Later I was in charge of continue the design of additional UI for the game post launch. Some of my task in the studio were:
- Analyses player feedbacks. Iterate with Art director and colleagues possible solutions and fixes.
- Design icons, logos, screen, widgets, tooltips, etc.
- Design assets and content for marketing and branding of future expansions/dlc.







